We made a game for Global Game Jam 16. It’s called
戦闘ジュニア or Combat Junior or 戦闘 Jr. to be specific. We weren’t.
To prepare for the game jam we did two things. First we picked through Sunburner and Guulbusters to go over techniques we already learned. Then we used the Annual Game Career Guide 2014‘s Game Jam article to psych us up and construct a timeline for how we wanted to go through making the game. We went wildly off schedule, but it still worked great for us.
At the event itself we met up with three other developers. I have worked with Jordan before, but we also picked up two totally green kids named Nik and Sean. Most of the art and code were done by myself and Sujan, but we were able to delegate the rest to the rest of the team. Jordan ended up cutting together music from our friends Dense City so it looped really well in game, and the two newbies helped design a lot of the game. One of the greatest things (to me as a person in charge) was getting Nik to make some pixel work that was great but never made it into the game. One day our lizard zombie bud will wreak havoc somewhere, but he was cool enough to understand when things got cut. My very Dragon Quest inspired “poo” golem also got the chop, so, it happens.
We think we’re going to develop this further to showcase again at Midwest Gaming Classic, so if you’re there come check us out. Cheers.