We first showed off Super Combat Jr 2 months ago. Then we showed it again. Then we showed it again, but this time in another state. And this weekend we were invited to show it off here in Madison, WI one more time. First a trailer, then some words and instagram links:
Two months ago we said we’d make it. We finished it two weeks ago. And then we showed it off, twice. The first showing was at Gib’s Bar right here in Madison, WI. I work here and this is the place Sujan and I decided we would make videogames together. It was kind of beautiful that all of our friends came here to participate in a tournament.
In addition to keyboard controls, we’re also interested in using controllers. We don’t have any of those indie darling XBox controllers, but we do have some (too many) Playstation controllers lying around. For our ControlGet script we did some very minor reverse engineering to figure out what connects to what. Edit: in the process of trying to find a PS4 controller image we found someone who did it first. We can’t take credit for that above image, but we can tell you that it’s great. Click through to find out a little bit more. Continue reading Playstation 4 Controller Mapping Unity
This entry went over possible boss ideas. Some of them are pretty well developed mechanically, others more developed aesthetically. Possible boss ideas for the demo are the Mega Goo (needs a new name) & Polyface. The Necromancer is in contention for a miniboss. Buttstomper is also in contention for a miniboss, but he’s Buttstomper, so there’s that. Lots of pictures in this post, so we’ll hide these behind the link. Continue reading Moon Fields Dev Log #2