This entry went over possible boss ideas. Some of them are pretty well developed mechanically, others more developed aesthetically. Possible boss ideas for the demo are the Mega Goo (needs a new name) & Polyface. The Necromancer is in contention for a miniboss. Buttstomper is also in contention for a miniboss, but he’s Buttstomper, so there’s that. Lots of pictures in this post, so we’ll hide these behind the link. Continue reading Moon Fields Dev Log #2
Voxel/Sprite mashup inspired by Robotron and Halloween. Shoot ghosts for temp points, pick up sneakers to collect the points, score big. Keyboard mouse controls on a beat. Oh also, SU Fresh made the track.
The first area in my #FemaleLinkJam entry is a mountain pass. There’s a bonfire to rest your character. The aesthetic is pretty for a lot of reasons, and I enjoy how simple it is. There are green trees and blue streams, but hopefully it is not as idyllic as Hyrule Field. The water will turn into rapids somewhere, and you’ll follow it to the first dungeon.
I also took a vine of a Horseknight character. He’s inspired specifically by the Blue Lynel guarding the cave by the old man in the waterfall in the original Zelda. I have a few NES memories, and that’s definitely one of them. Maybe it’s because he’s so hard in such a hard space. It looks pretty much identical to other parts of the game, but I think it was tweaked just right for 5 year old me.